﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;

namespace Quest
{
    static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]


        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            // the following lines to first launch a separate form for getting enemies levels and then executing game's Form1 run passing it those levels
            // but I think it's better to have it managed by Game class 
            //Dictionary<Type, Levels> EnemiesLevels = new Dictionary<Type, Levels>();
            //Application.Run(new Launch(ref EnemiesLevels));
            //Application.Run(new Form1(ref EnemiesLevels));

            Application.Run(new Form1());
        }
    }
}
